In Game View

Karian_PrototypeFist in game preview at the lab where Kadian is manufactured.  Stealing Kaidian and re-programming it is part of your task.  But first we need to create far more textures as it is not fully completed.  Our first walk in and hover prototype is working great.  Lighting and lamps work as we intended.

We have taken far more time to update as our computer’s motherboard stop working.  After 12 years of faithful work we have put it to rest.  Now we have a great i5 intel with 12 gigs of ram and it is working wonders for our development speed.  More updates to come!

Our Logo

logoOur first logo that will appear on all of our loading screens.  This was rather fun to make.

Life!

crane  Today I had the time to update our blog?  Maybe our record of our progress.  Something of the sort, whatever…  Izac is going to be starting High School soon and we have been getting him ready for this new change and this has taken all of our time including the time we set a side for creating and moving our project along.  As you can see we got so crappy that a crane does not look much like a crane!

We are not worried much about this as when things settle down a bit we can return and continue on and get this done.  Due to this minor set back I feel it is necessary to start from a small project as our skills with C# has greatly improved over these past 2 months.  We also found out that Cycles Render in Blender does not import into Unity3d.  This was a bummer since we had these awesome looking creations that we now have to texture in Blender Render instead.  This by far hurt the most as we were looking forward too seen the slick creations made.

-Stride

Research Facility Story

corridor_hd Birth place of Kadian.  Research facility lyndale named after the former researcher who later became Kadian.  Project XRD-9 can come into light for a story line behind our little AI.

This thing took three hours and thirty minutes to render.  I was looking at my PC window to see if anything was smoking after 1 hour.  Nothing smell out of the ordinary.

First Character

After a few days sketching and hard work we have finished our first character named Kadian.  She will be our AI for the Battle Station project.  Kadian will be our main AI and tutorial guide on the game.

Kadian_HD4

The Big Wall

We’ve been having issues with 2d and 3d mode rotation that has made us rethink our gaming model.  The station looks awesome and the game play is not exactly as we had hoped.   Looking at things from top view is not very appealing and we have lost interest in building more mechanics on it.  As testers and developers of our own game this is beyond bad.   Izac and I have agreed to change the view port settings to isometric.  We’ve come up with a few rough sketches and we like the way the station and weapon systems are looking on our new angle and so we will be remodeling the entire game.  This is also in the hopes that our C# coding improves.

Unity seems to have a mind of its own and we are having a hard time with Vector3 and point rotation coordinates.  Our math is not very good when it comes to coordinate system in a 3d environment so we are going to learn calculus  and while we are at it we can learn Blender Cycles Render as some books are now available at our local library.

We never expected that we had to learn so much to make such a simplistic game.  We are enjoying the roadblocks and the walls that we hit along the way in making our Battle Station game.  We are also allocating one hour of exercise as it helps with our creative thinking. ( That and we haven’t done much playing outside this past month.  We’ve been stuck in the house reading all these manuals and books.)

It is possible that our next post would be around January.  We hope you all have good holidays with your loved ones.

D2C Team.

Dream 2 Code

meWhat is Dream 2 Code?

Dream 2 Code is our project that we  will be building just for making games in google play store and here on the web.  Izac has shown interest in joining forces to create games and even code.  So here we are making it the right way and totally serious about what we will be building.

If we ever lack the posts or words by us truly then it is due to the fact that all if not most of our time is being spent reading manuals or testing code.  The rest of our time is divided into making 3d models for our games.  We will post progress as much as we can.

Software We Are Using.

For our 3d modeling we will be using Blender (  http://www.blender.org ). This is free software you can own.  And allows commercial  and personal use.

For our gaming engine we will  be using Unity3d ( http://unity3d.com ) while this is not entirely free the main engine is free to use and allows some commercial to some limitations that we find acceptable.

For our graphics well that will be using Gimp. ( http://www.gimp.org ).  This is also free software.

If you have questions or would like to send references or tips on any of our work please feel free to post it here on our page or our facebook.  Yes we are still trying to figure out facebook! =)