The Big Wall

We’ve been having issues with 2d and 3d mode rotation that has made us rethink our gaming model.  The station looks awesome and the game play is not exactly as we had hoped.   Looking at things from top view is not very appealing and we have lost interest in building more mechanics on it.  As testers and developers of our own game this is beyond bad.   Izac and I have agreed to change the view port settings to isometric.  We’ve come up with a few rough sketches and we like the way the station and weapon systems are looking on our new angle and so we will be remodeling the entire game.  This is also in the hopes that our C# coding improves.

Unity seems to have a mind of its own and we are having a hard time with Vector3 and point rotation coordinates.  Our math is not very good when it comes to coordinate system in a 3d environment so we are going to learn calculus  and while we are at it we can learn Blender Cycles Render as some books are now available at our local library.

We never expected that we had to learn so much to make such a simplistic game.  We are enjoying the roadblocks and the walls that we hit along the way in making our Battle Station game.  We are also allocating one hour of exercise as it helps with our creative thinking. ( That and we haven’t done much playing outside this past month.  We’ve been stuck in the house reading all these manuals and books.)

It is possible that our next post would be around January.  We hope you all have good holidays with your loved ones.

D2C Team.

Battle Station Update

We’ve had our first working prototype of the space station as well as its first turret.  At this moment it only shoots one way and its not very fun BUT we did manage to get it working.  Our next step is  to add rotation to our turret and a targeting AI.  Izac is working on the missile and the launcher and I am I looking forward to see what he is going to shape it to be.

Battle Station

Our new Battle Station Model  is now started.  We’ve made the station with blender and are ready to start adding textures that can bring the station to life.  Click Here for pictures.